Scott’s Toy Box: Triforce of Survival
2013 was the year Zelda Breath of the Wild was announced for the Wii U. Being a big fan of Zelda Ocarina of Time, and the Zelda games in general, I knew I had to get it. It was even one of the key points in my decision to buy a Wii U. It did have some delays since it was supposed to come out in 2015, but now alongside the release of the Nintendo Switch, Zelda Breath of the Wild was released and it’s well worth the wait. This game is so huge it’s taken over this whole column including two weekends that I spent playing as much as I could. I’m also nowhere near done.
Like the games that came before, you play as Link, the chosen hero, who must save Princess Zelda and the kingdom of Hyrule from the evil Ganon. Zelda games have always had a sense of an open world, although some areas weren’t accessible until you had the right item, but Breath of the Wild expands on it to where you can literally go anywhere and do pretty much anything right from the start. You have a main quest (that whole beat Ganon storyline) and side quests that will give you direction, but if you want to spend your time chasing and collecting fireproof lizards you can do that as well. There are so many places to go and explore you’ll find something new to do each time you sit down and play.
One of my favorite aspects of the world is the weather. You go so high in elevation that it starts getting cold. You go near the volcano and things start heating up. The desert is hot in theafternoon but drops to freezing at night. Lighting in rainstorms is attracted to metal, both on the ground and what you’re carrying. This element of nature in the game build the gamer’s strategic thinking. Do you have enough elixir to stay warm while exploring a mountain top or should you pick up that wooden club because it’s starting to rain and all your weapons are metal? These are things to think about while you’re playing that aren’t present in the previous Zelda games.
In my experience the difficulty of the bad guys is the same across the map, so no matter how long you’ve played the game or how many hearts you’ve acquired, the bad guys you come across are always a bit of a challenge. Your weapons also have their own durability so after a while they will eventually break. Never fear, though. The world is littered with weapons that you can stock up on. When you find a weapon that you like on the ground, you can mark it on your map because that weapon will appear there again after a while. The only sword you won’t lose is the Master Sword; however, it can lose its power if used too much.
There is also amiibo functionality that allows you to use your amiibos to help out in your game (you do have to switch it on in your options menu). The Wolf Link amiibo from Zelda Twilight Princess can be used to call Link’s Wolf form into the game to be Link’s companion. Other Zelda amiibos can be used to drop helpful items like mushrooms and meats, etc. as well as a chest that includes a special item like clothing, weapons, or gemstones. From my understanding non-
Zelda amiibos also drop the helpful items but unfortunately no chest (I didn’t have a non-Zelda amiibo to test it out).
Zelda Breath of the Wild is rated E10 and costs $60. It’s out for the Wii U and the new Nintendo Switch and can be found anywhere you buy video games.
M. Scott Anderson lives in Jackson and is a Hattiesburg native and is over halfway through finding all the shrines in this game.
Next month in the Toy Box, I’ll be writing about Lego City Undercover. It’s the newest Lego game that comes out April 4th. You play as Chase McCain, a police officer, hunting down the notorious and recently escaped criminal, Rex Fury. Check out my full review next month.